CREATE FOREST IN 3DSMAX BY USING PLANES
In this tutorial u will learn how to create simple forest scene by using
planes.(you must have the basic knowledge of Photoshop and 3ds max before
reading this blog)
Step 1 -Open tree image in Photoshop and create alfa map and diffuse map of
trees.
(NOTE : Save the Alfa image in in png format)
STEP 2–Open 3dsmax and Create a plane horizontally from perspective view
and that will be our ground surface and add noise modifier like this
STEP 3 – For texturing ground open material editor by pressing ‘m’ and
select material and import a bitmap image of ground in diffuse color option and
do tilling of the texture of 8 by 8
STEP 4 – Apply this material to the horizontal plane by dragging texture
directry to the plane .
STEP 5– Create a plane from front view for trees .
(NOTE : match the dimension of image and plane)
STEP 6 –After that apply diffuse image of tree to this plane.
For that open material editor by pressing 'M' from your keyboard
STEP 7 -Click on maps and import your diffuse image in diffuse and Alfa map
in Opacity.
STEP 8 -Now apply this texture to your plane of trees by dragging the
texture to plane.
STEP 9 - Arrange the planes of trees from perspective view like this
STEP 10 – Now I am going to set sky image in background
For that Open environment and effect panel by pressing “8” key .
STEP 11 – click on “none” and then click on bitmap and then import the sky
image. (search on google and you will find sky images )
STEP 12 – Create a Omni light and place in the scene.
STEP 13 – Now the only part is left is to create a camera. For that first
arrange your view from perspective
Arrange your camera in such a way that forest look realistic.
To create camera press ( ctrl + C )
and that’s it
FINAL RESULT
If you have any question regarding this tutorial then leave comment below.
Now render your scene by pressing (shift + Q )
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