Sunday, 1 May 2016

CREATE FOREST IN 3DSMAX BY USING PLANES


In this tutorial u will learn how to create simple forest scene by using planes.(you must have the basic knowledge of Photoshop and 3ds max before reading this blog)


Step 1 -Open tree image in Photoshop and create alfa map and diffuse map of trees.
(NOTE : Save the Alfa image in in png format)

STEP 2–Open 3dsmax and Create a plane horizontally from perspective view and that will be our ground surface and add noise modifier like this

STEP 3 – For texturing ground open material editor by pressing ‘m’ and select material and import a bitmap image of ground in diffuse color option and do tilling of the texture of 8 by 8 

STEP 4 – Apply this material to the horizontal plane by dragging texture directry to the plane .


STEP 5– Create a plane from front view for trees .




(NOTE : match the dimension of image and plane)

STEP 6 –After that apply diffuse image of tree to this plane.
For that open material editor by pressing 'M' from your keyboard

STEP 7 -Click on maps and import your diffuse image in diffuse and Alfa map in Opacity.

STEP 8 -Now apply this texture to your plane of trees by dragging the texture to plane.

STEP 9 - Arrange the planes of trees from perspective view like this


STEP 10 – Now I am going to set sky image in background
For that Open environment and effect panel by pressing “8” key .

STEP 11 – click on “none” and then click on bitmap and then import the sky image. (search on google and you will find sky images )

STEP 12 – Create a Omni light and place in the scene.

STEP 13 – Now the only part is left is to create a camera. For that first arrange your view from perspective
Arrange your camera in such a way that forest look realistic.  
To create camera press ( ctrl + C )  and that’s it
After applying camera it should look like this


FINAL RESULT


If you have any question regarding this tutorial then leave comment below.

Now render your scene by pressing (shift + Q )

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